Little Alchemy 3 lends itself well to a variety of disciplines, but it’s not intended to teach any specific one. It’s a good option for students who complete their work in a hurry or as an alternative homework assignment. For more traditional education, teachers can ask their students to draw their factor tree (which appear much like webs) while they develop new elements. Teachers could also connect to the elements like the centaur, organic matter or primordial soup. They can talk about how they came to be during the game, and expand that discussion to history, literature or science class.
While the combination of elements aren’t always scientifically accurate but they could be an excellent basis to consider how what’s depicted by the game or the actual elements mix scientifically when compared to the game’s simplified. It is also possible to explore the symbolism of the world of literature and in language. In the beginning, the elements appear more tangible however, as time passes players are exposed to more symbolic concepts such as time, love illness, death, and love. Teachers may want to have students explore these concepts, discussing what Little Alchemy 3 connects these concepts with particular elements. They can create their own combinations, and possibly even create the games themselves.
Ask students to test the number of elements they can discover. If they’re stuck, let them share tips with each other. Let them consider what things could be mixed up in real life, or in a fantasy universe (such as a horse and human creates the centaur). Use the internet “cheats” to break up any angst and encourage students mixing again.