Some games are designed to test your reflexes. Others challenge your strategic mind or offer deep, story-rich worlds. Sandbox City doesn’t really do any of that — and honestly, that might be why I keep going back to it.
The first time I launched the game, I had no idea what I was supposed to do. There’s no tutorial, no mission markers, and no hint of a storyline. You just appear in a blocky city with a car nearby and absolute freedom to do whatever you want. At first, I thought that was a problem. But after a while, I realized that’s the whole appeal.
It’s ridiculous. You can steal a car, do donuts in the middle of an intersection, crash into pedestrians (who barely react), and launch off ramps for no reason other than the fact that you can. The physics are janky in the best way — unpredictable, over-the-top, and sometimes completely broken. I’ve had cars fly into buildings, NPCs vanish mid-air, and once the sky literally turned purple for a few seconds after I hit a lamppost too hard. And all of it made me laugh out loud. Continue reading “Sandbox City: A Silly Escape That Doesn’t Ask Much of You”